jstrecker's picture
@jstrecker commented on @lechbialek's Feature Request, “Apple Touch Bar support in editor

@lechbialek, I've split off the part about a Touch Bar node into a separate feature request.

I'll be discussing with the team to come up with a rough estimate and see if we have any questions for you. Then we'll open these feature requests for voting.

root's picture
@root posted a new Feature Request, “Node to display widgets in Touch Bar
jstrecker's picture

Quite astonished to read that the only fixes for openGL would be to run in on the CPU instead ! Really ? No other methods ?

Since Apple's OpenGL drivers are deprecated (so they're not going to fix them) and closed-source (so we can't fix them) — no, not really. At least, nothing that would be less work than updating to Metal.

Anyway, one question, before moving Vuo completely to Molten / Vulkan / Metal which I assume will be some work, would it not be possible to test it out for small fixes like these first ?

Not in this case. Meshes are one of those things that you have to do either entirely in OpenGL or entirely in Metal. You can't do a little bit in Metal to work around the problem and keep the rest of the code OpenGL.

jstrecker's picture
@jstrecker commented on @marioepsley's Discussion, “Realsense Depth Sensor

You could try with NI mate and the Filter Skeleton node.

lechbialek's picture
@lechbialek commented on @jvolker's Feature Request, “SVG & PDF import

+1 for importing SVG!

jersmi's picture

Following up -- these examples were (deceptively) simple and clear, helpful in clarifying how event flow works in Vuo. Thanks again, Jaymie.

jersmi's picture

Bump for SVG/vector import. I just cast some votes at the "import" FR, seems like import/export should be one node set, "support for vector graphics".

jersmi's picture
@jersmi commented on @jvolker's Feature Request, “SVG & PDF import

I just had a look at Magneson's SVG to XML approach, it's a bust for me (or would take a lot more work and I can't imagine it amounting to anything except an experiment). SVG's parameters for paths include move (M) and curve (C -- provides 6 parameters per point for cubic bezier curve).



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