jstrecker's picture

I'd suggest doing some further testing of different Vuo versions with Duet, and different Duet versions too if you can. This would tell you if the problem is in Vuo or Duet and when it started.

cwilms-loyalist's picture

I'm checking with the makers of Duet as well but has anything changed within Vuo that could affect performance of the Duet display? I'm just getting back into using Duet for this project and for some reason my compositions slow to a crawl unless I’m running Duet in mirror mode of another display then it runs at full speed again. After the extra display information was added I only tested my compositions out a little but didn't notice this at the time, I don't think it would have affected this at all. Thoughts?

Bodysoulspirit's picture
@Bodysoulspirit commented on @Bodysoulspirit's Feature Request, “`Change Items in List` node

Well, out of context right now I'm not sure but, for the example of Xavier's composition, if I had a list of shaders, and I would want a specific range of the shader list to be replaced, how would I do it without ranges ?

And he wanted the items to be replaced not always to be the same but to change.

If for example there was a Replaces Ranges In Lists with drawers, I could make a range from 2-5 for example and fill a 5 shaders list that would place itself at positions 2-5.

How would I be able to choose the position of the items to be replaced ?

Perhaps I overview the simpler method !?

marioepsley's picture

Maybe another solution might be to be able to interact 2 objects if this is possible?

marioepsley's picture
@marioepsley commented on @marioepsley's Bug Report, “texture mapping a .ply

Here's the model .ply zip

Bodysoulspirit's picture

We're planning to do this as part of another feature request, Get Mesh / Object Vertices.

How could merging the 2 affect the performance versus 2 different nodes ?

I mean I usually use Karl's node to retrieve even moving meshes, like noise distorted. Having a shader retrieval port could lower the performance for detailed objects with many vertices would it not ?

Same for large amount of sub-child shaders ...

Bodysoulspirit's picture

Another piece — "select a bunch of pre-connected nodes, right-click them into a macro and all publishing and cable connections are done for you" — doesn't have a public feature request, but we're already working on it and are planning to release it in Vuo 1.3.

Wow that is amazing Jaymie !!

Kewl's picture
@Kewl commented on @Kewl's Discussion, “Make Noise Image: how many bits?

Hum... Could be. Didn't know about that. https://en.wikipedia.org/wiki/Mach_bands



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