I have found material shinyness but is there any way to make objects reflect each other in a scene?, or have partial transparency? attached is a zip with a basic vuo scene with a .3ds loaded and a example of the look im trying to recreate from cinema 3d.
bascially im working in maxon's cinema 4d and i want to incorporate some dynamic rss content in with nice motion graphics and trying to get my head around the best way to do this.
also i couldn't find any best practise on what format to export scenes in from cinema 4d to vuo, is there a guide anywhere?
OK, thanks for the reminder on how events are behaving... I overlooked that. Because of the number of I/O ports I need for the composition the Mac Pro is my only solution however my Manager managed to secure me an older MacBook Pro that works with my older QC project, I'm updating that on the side now as my backup plan for this event. I'm hoping to get the VUO comp working though if I can still but I'm getting lock ups and haven't been able to identify fuller were they are coming from yet. It seems to be related to the live camera feed and the video file playback nodes being in the same composition because individually they are running fine.