IP Identity Problem's picture
Bogu commented on Bogu's Bug Report, “Reaktor Poly OSC freeze

can't test now. i left the project on iMac in the studio. anyway i just downloaded 1.2.6 alpha and immediately test cmmnd+f for searching nodes function. Thats cool !! I will try the project on my Mac pro asap. THANKS

krezrock's picture
Azy commented on Azy's Discussion, “Get Mesh Values Node / Scale

khenkel Sounds good. Looking forward to using the updated nodes in the 1.2.6 release.

khenkel's picture
khenkel commented on Azy's Discussion, “Get Mesh Values Node / Scale

Oops, didn't test with filtered meshes. Sorry!

The crash is fixed for the 1.2.6 release, and the node set has been updated (though it still won't work until 1.2.6 is available).

MartinusMagneson's picture

Oh, pebcac! I thought the shader could up the color depth, thanks!

jstrecker's picture
Jaymie commented on Team Vuo's Feature Request, “Node set for skeletal tracking

bLackburst, that's a good question, and unfortunately we don't know the answer yet. It depends on the library / 3rd-party code we would use to implement the nodes. Ideally we'd be able to find a good library that takes depth images as input, so with the Kinect v2 feature request you would automatically get Kinect v2 support in the skeletal tracking nodes as well. However, if the only available adequate libraries grab the Kinect depth images themselves instead of allowing them to be input by the user, it would depend whether those libraries support Kinect v2. We're still researching libraries and are open to suggestions.

jstrecker's picture
Jaymie commented on mandrewsdraws's Discussion, “changing Quantized Object

You can pass a 3D object through a series of object filter nodes (Quantize 3D Object, Ripple 3D Object, etc.).

To put an image on the skin of a 3D object, you can use Shade with Unlit Image or Shade with Image.

MartinusMagneson's picture

Yep, those are Vuo with point meshes. The reference image is from Reaktor which generates the sine waves. To get it I split the receive live audio into First/Last in list, enqueued the values and merged them into an x/y list. I then triggered the enqueue node from a 'fire periodically' node that probably fires too fast for stable/efficient usage.

Shaders shouldn't be a too big of a problem in Vuo, they are quite easy to set up after you understand where stuff is supposed to go (but it probably helps to have someone knowing what they are doing (I'm not though)) . The SDK and the source are great resources, as are shadertoy, Paul Bourkes image filters and a bunch of other websites I don't remember.

cymaspace's picture

Very nice Magneson. Not totally clear on how you are generating those movie tests, are those in Vuo? Or is it Oscilloscope music software (not seeing which one it is on http://oscilloscopemusic.com/software.php ?)

As for shaders, it sounds like you're referring to coding a custom shader for vuo? Probably beyond our capabilities at the moment but sometimes we are fortunate to have talented programmer volunteers working with us. What are the main tips/resources we can look at to get programmers started in the right direction; Vuo SDK?



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