jstrecker's picture

You can adjust the output of Filter Skeleton using some math nodes.

You said the point is staying in the top right of the screen. So you need to move the point down and to the left. You can do that with an Add node. (Drag an Add node from the Node Library onto the canvas. Right-click on its output port and choose "Revert to generic type". Then connect the Filter Skeleton output to the Add input.)

alexmitchellmus's picture
@alexmitchellmus posted a new Feature Request, “Python Node

Python Node

This feature request is for a node that is able to accept Python code.

Instead of accepting different input types, (such as lists etc) it may be really useful to simply allow this node to parse Json, as a way of controlling composition flow, etc.

Considering that Python would not be fast enough, (pure Python) for image / audio processing, using Python as a control language for Vuo could make more sense.

There are already many tools within Python to work with Json already, so this could be very useful as IIRC that Vuo already uses Json as the format to connect nodes together?

Also there are many external libraries (such as NumPy) that do allow fast processing of data, so possibly we could access different types of Vuo data simply from the Json string?

cwilms-loyalist's picture

Visual Electronic Music Tuner - Little Help?

Hey everyone, I've started working on a little personal project at the moment. My kids both recently started up at a new school and they are both taking music classes for the first time ever. One is playing trumpet and the other clarinet; since the rest of the students have a year or two lead in practice I was hoping I could maybe build them something in Vuo to help them out a little. What I was thinking was to make them a Visual Electronic Music Tuner that would show them the note they were playing and give them visual feedback on how close they are to the note they are trying to play.

jstrecker's picture

A graphics system for convocation ceremonies by Chris Wilms

Walking across the stage at their convocation ceremony is a symbolic moment in the lives of graduating students. For the families and friends of graduates at Loyalist College, that moment has been made more visible by the addition of a graphics system engineered by Chris Wilms (Chris (@cwilmsloyalist)).

MartinusMagneson's picture

I didn't dive into the presentation part of it, so this was more how I'd animate the line morphing. The LERP function in the calculate node is probably the most important part of the whole comp. Looking at it, the graph is also wrong! I hadn't cut out the first row and column, so the graphs includes the month/year when calculating size. For presentation data (scales, info), I'd also opt for a build/process list angle as it keeps things clean and workable. If you have to use a bunch of 'share value' or 'select input (8)' nodes, chances are you're better off using the list nodes.

I have a crappy Intel Iris Pro (decent cooking apparatus), but I know there were some issues with the multisampling long time ago for this card, so maybe it is just ignored. The upsampling is the important bit anyway, as a blur radius of 4 is quite heavy at 1080p resolution - not so much with 4k. The bonkers quality settings otherwise is also mostly to demonstrate how a rather heavy load won't bog down the computer if the event flow is carefully constructed/limited. Then you can deal with a much heavier texture/calculation than you'd be able to if everything were triggered all the time.

useful design's picture

This composition draws a blurry line. Not sure how it relates to the data thought at first glance. So edited that one to have same resolution and colour bit depth and multisampling as the first composition and again no image. I cannot handle 8x multisampling with the other settings as they were in first comp. To get the composition to multisample at 8x for that resolution (3840 x 2160 px) it needs to be 8bit colour, which is fine for a graph actually.

I've got a AMD Radeon R9 M370X 2048 MB on a late 2015 MBP, I'd have thought it could take anything Vuo could throw at it, even if it was slower than some cards.

What are GPU a you using?

MartinusMagneson's picture

Hmm, that's weird, it loads fine here, can you try the attached file? It has a lower initial resolution, only 8bit color depth, and has multisampling off.Magneson.ReasonableGraphAnimation.vuo

useful design's picture

Hey thanks for taking an interest Magneson (@MartinusMagneson). I can't get you composition to display anything. It's loading the CSV and making the points but no images at end of the pipe. (QC is nice in that you can hover over an output port and see a little preview image).

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