Bodysoulspirit's picture
@Bodysoulspirit commented on @Bodysoulspirit's Feature Request, “`Change Items in List` node

Well, out of context right now I'm not sure but, for the example of Xavier's composition, if I had a list of shaders, and I would want a specific range of the shader list to be replaced, how would I do it without ranges ?

And he wanted the items to be replaced not always to be the same but to change.

If for example there was a Replaces Ranges In Lists with drawers, I could make a range from 2-5 for example and fill a 5 shaders list that would place itself at positions 2-5.

How would I be able to choose the position of the items to be replaced ?

Perhaps I overview the simpler method !?

marioepsley's picture

Maybe another solution might be to be able to interact 2 objects if this is possible?

marioepsley's picture
@marioepsley commented on @marioepsley's Question, “texture mapping a .ply

Here's the model .ply zip

Bodysoulspirit's picture

We're planning to do this as part of another feature request, Get Mesh / Object Vertices.

How could merging the 2 affect the performance versus 2 different nodes ?

I mean I usually use Karl's node to retrieve even moving meshes, like noise distorted. Having a shader retrieval port could lower the performance for detailed objects with many vertices would it not ?

Same for large amount of sub-child shaders ...

Bodysoulspirit's picture

Another piece — "select a bunch of pre-connected nodes, right-click them into a macro and all publishing and cable connections are done for you" — doesn't have a public feature request, but we're already working on it and are planning to release it in Vuo 1.3.

Wow that is amazing Jaymie !!

Kewl's picture
@Kewl commented on @Kewl's Discussion, “Make Noise Image: how many bits?

Hum... Could be. Didn't know about that.

jstrecker's picture
@jstrecker commented on @marioepsley's Question, “texture mapping a .ply

@marioepsley, would you mind posting the .ply file that didn't work correctly, so we can figure out why? (Tried downloading from, but the download link was broken.)

Kewl's picture
@Kewl commented on @Kewl's Discussion, “Make Noise Image: how many bits?

Ah, yes, I was wondering if dithering was possible in Vuo. I guess I have my answer now. Thanks!

jstrecker's picture
@jstrecker commented on @Kewl's Discussion, “Make Noise Image: how many bits?

It's 8bpc.

One reason that you might see banding is if your monitor supports fewer colors. If that's the problem, adding some noise (as in the attached composition) should help.

To check if you really are getting an 8bpc image, you can open it in an image editing application and check the number of unique colors. For example, in Photoshop, go to Image > Mode > Indexed Color. The maximum unique colors you could see with 8bpc is 256. If you see slightly fewer than that (like 246), it's fine. If you see a lot fewer, there's a problem.



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