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Jaymie (@jstrecker)

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@jstrecker commented on @krezrock's Feature Request, “Speech synthesis (text-to-speech) node

Chosen to be implemented.

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+1

You're on the right track with using the sphere's normals (which I assume you're getting from Parabox Get Mesh Values). Since the normals are vectors (the direction that the cones should point), you have to turn them into rotations (the way the cones should be rotated to point in that direction). The attached composition shows how to do this using Make Quaternion from Vectors and Make Quaternion Transform.

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