Here's another spectrum plug I made using a different approach. Unfortunately this is even less accurate, but it looks fun and is useful as a visualizer. Here I have the "Calculate Amplitude for Frequencies" set to "quadratic", which arranges the bin values decently enough that they can be processed in an even row (In the previous composition I spaced the bins exponentially). With the bins spaced linearly they can then be processed as scalable rectangle layers. If anyone knows a good way of taking the bins and then reprocessing them into more accurate data then please let me know.
This is a frequency spectrum I made for VJ use, particularly in Resolume. My aim was to make a spectrum that would be fun to watch mostly, rather than being super accurate. I think it makes a good base source and then you can add effects from there, ie colours, feedback etc.
It would be nice to be able to use the system audio output (built-in Internal Speakers) as an input source for the Receive Live Audio node. This way for compositions and apps similar to the the NDICast and SyphonCast I made it would be possible to send the system audio along with the screencast.
A world of audio animated line cubes.
Goal was to create an effect that would look like neon illuminated mapped cubes.
Did not make image generator version for Coge / VDMX integration, but pretty easy to turn it into it.
EDIT : have removed unnecessary points.
Different versions included, random flickering (not audio animated), audio animated only the light (not the speed), speed animated on loudness, speed animated on frequency for microphone input or direct sound card input.