I would like to be able send my application window to the desktop level under the icons. this is something that Kineme Quartz Builder used to be able to do. I don't think it would take too much time as there is already support for window levels. this is how I do it in Xcode as a subclass of NSWindow
[self setLevel:kCGDesktopWindowLevel -1];
this places the window on top of the desktop image but under the desktop icons. I just think it would be cool to be able have animated desktops, kind of like screen savers for the desktop. however I don't think this behavior should be pro level but open to community version as well. it would work just like window levels work now but have an extra option for desktop.
For an application I am working on, it would be useful to do the same thing that the Vuo.app does as a result of Tools>Canvas Transparency. Ie, I would like to change the opacity of the window, or better, to set a transparent background.
There are two included subcompositions. One saves the window position, while the other saves the window position and window size. My original composition for capturing window position and size didn't correctly check if the file existed first, but this revised composition does.
Run the composition and change the window position or size. When the composition is started again, the window will open at the same position, with the same dimensions.
Currently Render Window nodes run at c.60 FPS. For some things we may want to run at a high frame rate. It would be great to have a menu that would allow us to select the FPS of the renders. We may want a UI to use less processing power, and other times we may want to run at 120FPS. Also there may be situation where we want to use 75FPS to sync with projects etc.