Transform Layer / Object

A node for transforming layers & objects without copying/combining. Useful with feedback and generating lists.

Component: 

Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo and Vuo Pro licenses

Complexity: 

●○○○ — Up to a few days of work

Potential: 

●○○ — Appeals to current community

Implemented in Vuo version: 

Disregard Depth Masking

In QC we are able to set an object to disregard the Depth Mapping, thus rendering close objects behind distant objects, depending on layer position in scene. It would be FANTASTIC to have this in Vuo as well, if it is not already.

QC equivalent: 

Depth Mapping Settings in objects

Component: 

Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo and Vuo Pro licenses

Complexity: 

●○○○ — Up to a few days of work

Potential: 

●○○ — Appeals to current community

Option for 'Make Point Mesh' points to face the camera

[Original title: Align parametric point generated mesh to point]

Currently when you generate a mesh with make.parametric.mesh the generated planes are camera aligned. This is great for 1 camera view, and if the camera views are not fused together.

However when the camera views are joined (as in generating a cubemap in of a screen: 6 camera views) then the joined cameras contain planes of different facings.

A solution could be to allow a custom facing value as well as default facing. That way we can point the facing towards the centre camera. The facings would need to all point towards this "centre" point.

Such a solution would also need to be incorporated into any future particle system node (if it uses quads to display each particle).

Component: 

Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo and Vuo Pro licenses

Complexity: 

●○○○ — Up to a few days of work

Potential: 

●○○ — Appeals to current community

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