For digital artist Jennifer Greb, immersive artwork means more than just compelling imagery or a good story. Through combining computational methods with art and media production, she has created visual worlds that invite audiences inside. Sometimes these worlds are physical spaces where viewers are literally surrounded with art, while others are more metaphorical, like museum collections and archives that aren't otherwise accessible. Jennifer makes these spaces interactive, immersive, and beautiful.
At the Kutztown University Grim Planetarium dome, Jaymie Strecker (Vuo developer and Project Ruori artist) explained our philosophy and process for improvising realtime music visuals using Vuo.
A Celestial Spring Eve 2016 was the 5th in a series of Computer Music and Visualization one-evening seminars at Kutztown University. In addition to Jaymie's presentation, it featured performances by fellow Vuo developer Steve Mokris and by Kutztown faculty and students.
Jaymie Strecker and Steve Mokris of Team Vuo gave a half-hour presentation on Vuo as part of the Gaming and Interactivity Workshop at the 2019 IMERSA Summit.
IMERSA's mission is "to advance the art and technology of immersive digital experiences". To that end, the 10th annual IMERSA summit was held Feb. 2–5, 2019 at the COSI science museum and research center.
Hello. I'm Jaymie. This is Steve. We're part of the team that develops Vuo, a software tool for doing creative work. We'll be showing you how you can use Vuo to make your own graphics, display them on a dome, and interact with them.
I find it easier to explain what Vuo can do through examples, so let's start with that.