At the Kutztown University Grim Planetarium dome, Jaymie Strecker (Vuo developer and Project Ruori artist) explained our philosophy and process for improvising realtime music visuals using Vuo.
A Celestial Spring Eve 2016 was the 5th in a series of Computer Music and Visualization one-evening seminars at Kutztown University. In addition to Jaymie's presentation, it featured performances by fellow Vuo developer Steve Mokris and by Kutztown faculty and students.
Jaymie Strecker and Steve Mokris of Team Vuo gave a half-hour presentation on Vuo as part of the Gaming and Interactivity Workshop at the 2019 IMERSA Summit.
IMERSA's mission is "to advance the art and technology of immersive digital experiences". To that end, the 10th annual IMERSA summit was held Feb. 2–5, 2019 at the COSI science museum and research center.
Hello. I'm Jaymie. This is Steve. We're part of the team that develops Vuo, a software tool for doing creative work. We'll be showing you how you can use Vuo to make your own graphics, display them on a dome, and interact with them.
I find it easier to explain what Vuo can do through examples, so let's start with that.
In the city of Mandurah on the west coast of Australia, with its beaches, estuaries, wetlands, and canals, you’re never far from the sights and sounds of water. Paul Bourke recently used Vuo to convey the familiar sights and sounds in an entirely new way: a fulldome installation called the Hydrodome that “focuses on our community’s connection to our waterways from Mandurah’s ancient Bindjareb heritage to 21st century recreation.”