Here's another spectrum plug I made using a different approach. Unfortunately this is even less accurate, but it looks fun and is useful as a visualizer. Here I have the "Calculate Amplitude for Frequencies" set to "quadratic", which arranges the bin values decently enough that they can be processed in an even row (In the previous composition I spaced the bins exponentially). With the bins spaced linearly they can then be processed as scalable rectangle layers. If anyone knows a good way of taking the bins and then reprocessing them into more accurate data then please let me know.

Composition and supporting files: 


This is a frequency spectrum I made for VJ use, particularly in Resolume. My aim was to make a spectrum that would be fun to watch mostly, rather than being super accurate. I think it makes a good base source and then you can add effects from there, ie colours, feedback etc.

Composition and supporting files: 

Super shape Feedback

210115-Main Output-224615

Vuo patch + FFGL

You can use FFGL to use this like source in vj programs like RESOLUME and VDMX

I make this set up Audioreactive with VDMX but you have all the parameters free for control like you want

Composition and supporting files: 

Exported App: 


Freezes the frames in sequence across the screen. Good to synchronize with BPM in resolume.

This is only the protocol FFGL version. To use it only as a composition you would need to replace the parameter "MapThis" with a "curve" command. You may want to add other curves for the other parameters to get the most of it.

If you're using it in Resolume you can quickly add BPM syncs and envelopes to the parameters to get some cool effects. It also produces some unintentional but interesting glitches if you don't let the main parameter return to zero.

Composition and supporting files: 


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