I think it's quite easy to implement and it will greatly help coloring compositions – for me these 10 available colors is way too little. I know everyone has own convention of coloring (like, magenta for input nodes, green for output, etc.) but especially because of this fact we need more colors.
Often I need to distinguish green window nodes but I also NEED them to remain green-ish (e.g. for many output windows). If I had, let's say, five tones of green I'd color 5 output windows and distinguish them without changing convention (that green nodes are video outputs). Same with interface nodes – five tones of magenta will allows an user to color keyboard input a little bit differently from mouse input, HIDs and so on. Look at the attached picture – IMO, the lack of colors forces an user to change conventions in the same composition.
Of course, one can have completely different coloring convention – so I think we need about 20-30 colors (4 tones of 5 colors, 5 tones of 6 colors, or something similar). And cascade, two-level tint menu with colors on the first level, and tones of this color on the second level would be perfect!
Hello. I'm Jaymie. This is Steve. We're part of the team that develops Vuo, a software tool for doing creative work. We'll be showing you how you can use Vuo to make your own graphics, display them on a dome, and interact with them.
I find it easier to explain what Vuo can do through examples, so let's start with that.