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Benedikt (@Benedikt)

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Working with .fbx animation data retrieved from ARKits Motion Capture Skeleton

Hi there !

I took a closer look at the .fbx data export of "MobileCap" - an IOS App to record and export ARKit Skeleton Tracking Data; my Vuo 3d knowledge so far is quite limited - as is my knowledge of the .fbx file format... never got to anything useful beyond examples provided... well-

as far as I can see in the file attached, data is loaded and framed as "id 0" for all objects retrieved.

my questions: be it so, is there a way to retrieve all frames - something like ID"0" to ID"n" ? - and make this data flow into an appropriate 3d view ?

Curious ...

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Benedikt commented on Benedikt's Discussion, “Execute Shell Command

aahhh , gosh yes sorry - messing with the parallel install of both betas and 1.x Vuo - sure, got it - and thank you !

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Benedikt posted a new Discussion, “Execute Shell Command

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