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Jean Marie (@jmcc)

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Just wanted to add that we reached out to David, and we'll post if there is anything further we learn.

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Thanks for letting us know! We're investigating FxPlug4, and will follow up here when we have more info to share.

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Jean Marie commented on Paul's Discussion, “Make image with Shadertoy

Paul, my apologies in the delay getting back to you.

It's true that sampling discrete pixels can lead to aliasing. Some ways to compensate for that:

  1. Modify the shader to take into account the space between the discrete sample points. The GLSL smoothstep() and fwidth() functions are useful for that — here's an introductory tutorial: https://rubendv.be/posts/fwidth/

  2. Spatially supersample — render the shader image at a higher resolution than needed, then scale it down.

  3. Render the shader image as usual, then apply an alias-reducing postprocessing filter such as FXAA

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Jean Marie commented on serge_gam's Discussion, “MakeTextField

sergegam,

MakeTextFieldonly allows one line of text to be entered. However, you can read data from a .txt file into Make Image with Shadertoy. Alternately, you can copy the entire shader to the clipboard, and use a shell command to get the clipboard contents.

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Jean Marie commented on serge_gam's Discussion, “MakeTextField

sergegam,

Can you provide more details on what you are trying to do? Where/how would these several lines of text be used?

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