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In a way this is more interesting to me than the FXPlugin, as a Adobe CC licence holder to all their creative apps.
I'm wondering if there are synergies in producing both the FX and Adobe CC plugins concurrently as opposed to one plug-in versus the the other. i.e 1.5x the dev time it would take to produce just one of them? If so I think do both, both will really extend the viability of Vuo as a commercial product going forward, I think. It gets us into the mainstream of Video Effects market. Although we won't be able to author sophisticated GUIs for Motion/AE just from inside Vuo I don't imagine, we will be able to bring unique offerings into robust markets.
or dark GUI:
Jaymie (@jstrecker) It's not clear to me what port design has been adopted for the redesign (inside like QC/Origami, half-inside-half-outside like current or completely detached like [insert vis. prog. tool here]). Either way I think when you have enough wires, especially when they come in at angles closer to the vertical than horizontal and the are wires are all straight there's going to be trouble tracing them. That's what the colour coding thing would solve. Maybe people consider it more trouble than it's worth. (Caps-lock or a shortcut could turn the feature on and off).
In terms of current Vuo vs QC/Origami I find it just as easy to get a bit confused about wire origins/destinations at times and having the ports half slung off the edge of the node is never something I particular took to in an aesthetic (see video link) and did sense any improved functional capability over QC/Origami port design. If a more functionally discriminating GUI can be worked out my solution of colour coding selected node wires would be less relevant.
Another feature request I've been sitting on, reversible patch orientation (horizontal flip for nodes) would also help de-clutter the canvas. Will add that FR now.