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Alastair (@usefuldesign)

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2 years ago
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Alastair commented on Bodysoulspirit's Feature Request, “Round corner for image layers

I recall there was some QC Core Image filter code in one of their example comps to do this.

Vuo doesn't have CI filters, so I guess converting from the QC CI round-corners patch (if somebody can find it, it's not in the patch library) to ISL shader code for a Vuo node is one way you could get this done quickly if you can code GLSL. I forget how the code went, but was pretty straight forward maths using a comparison operator with the radius input to knock pixels on the corners out to (r,g,b,a,) = (0,0,0,0).

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But having programatic changing of input lists and ranges is something I'm really wanting was a constant source of frustration with QC for me, so I ended up making HTML?CSS/JS interface for one client doing livestreams at stadium venues.

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