Scratchpole's picture

NI mate Kinect Quaternions Joints and Limbs. Hand positions generate tones 2020

Kinect Quaternions Joints Limbs Hand positions generate tones 2020 Tested on Vuo 2.0

Set-up and tested with NI mate 2.14 using the free unregistered version. https://ni-mate.com/download/

  1. Plug in your Kinect 360 or Kinect 2.

  2. Launch NI mate. It should automatically find your Kinect and start showing you what it sees. (The first time it starts up it's in the menu bar and you have to open the control interface).

  3. Enable skeleton tracking

Composition and supporting files: 

Scratchpole's picture

Spikey Noisy NI mate Kinect play audio file by skeleton position 2020

Crystal man

Updated version for 2020. Tested on Vuo 2.0

Set-up for use with NI mate 2.14 using the free unregistered version. https://ni-mate.com/download/

  1. Plug in your Kinect XBOX 360 or Kinect 2.

  2. Launch NI mate. It should automatically find your Kinect and start showing you what it sees. (The first time it starts up it's in the menu bar and you have to open the control interface).

  3. Enable skeleton tracking

  4. Switch Off hand positions (details below)

Composition and supporting files: 

Scratchpole's picture

Hey all good, just got around to testing with beta4. Happy new year! Sorry for super delayed response, I was very busy at the time.

I've seen the other report on FB about model loading taking loads of memory and from my first quick tests there does seem to be some issues, will test more and get back to you.

Scratchpole's picture
Joe commented on prackvj's Bug Report, “Unexpectedly quit(s)...

Ahh glad it's been reported already. Vuo keeps on crashing when hidden.

Scratchpole's picture

Another link in shader builder is wrong 'turning graphics shaders into nodes' in both transition and filter examples.

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