I am using Kinect V1 with Nimate 2.14 and I see that z's are not in -1>+1 range although x's and y's seem to be so.
It's been really confusing me with camera placement.
I am wondering if changing the coordinates and origin within Nimate is a good method or it's better scalling all of the outputs with the method above?
First post as I finally catch up with Vuo :)
Playing with these and they are great fun but I'm finding lighting of a particle generated mesh triangle object a bit funky.
Seems that they have reversed faces or normals?
If I use a point light and a lit colour shader I have to position the light in the -5 Z range to make the object visible, anything I am missing or other advice?