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Joëlle (@Joëlle)

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Joëlle posted a new Discussion, “Vuo 2.4.0 and Monterey 12.0.1
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Thanks for the quick replies as always :)

Bodysoulspirit the method Count Within Range achieves what I need as I don't need easing in this instance. Nice to know about Magneson node set though, have installed. I just added a multiply node so that the rotation continues in the same direction (rather than rotating in the opposite) to get back to the starting point.

jersmi thanks! I learnt why it wasn't working before, I had tried Hold Value but didn't fire an event to Set Target. This method is not quite there yet, since I need it to start rotating from 0 again (I want to be able to start and stop the rotation repeatedly) so when I toggle back to "rotate" mode it is not at 0. I'm also not sure how to have it go back to 0 but in the same rotation direction like with the adjustment I made to Body's file above.

Thanks again guys!

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Animate a rotating object back to 0 from it's current rotation value


I have a cube that starts off static. I then start rotating the cube using the Change Speed and Curve nodes. At some point I would like to stop rotating the cube, but rather than it stop at some random rotation position, I would like it to rotate from it's current rotation back to 0. This is so the cube is front facing again and is essentially "reset" back to what it was when it was static.

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Joëlle commented on Magneson's Discussion, “Color picker depth

Didn't know about the settings menu 🤯might be useful for you in future jon121!