cwilms-loyalist's picture

Chris (@cwilmsloyalist)


  • Vuo Founder
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Visible node intersection oddness for nodes with drawers


Vuo version: 

OS version: 

  • macOS 11

CPU architecture: 

Intel x86_64

Steps causing the bug to occur: 

  1. Place Are All True and Are All Hitnodes on top of each other in the canvas.
  2. Notice the Values connections on Are All Truenode are partially on top and partially under the Are All Hitnode.

Have you found a workaround?: 

Yes, don't put them on top of each other. You shouldn't layer nodes anyway, it's messy. :P

Other notes: 

Not as much a real issue as just an FYI.


cwilms-loyalist's picture

I'll have to try that keithlang thanks for the suggestion.

cwilms-loyalist's picture

Switch to open/close windows from Render Image/Layers/Scene to Window nodes

I would really like Window nodes to have a switch so they don’t necessarily automatically get created when your composition runs, even a window node with nothing connected to it generates a window as soon as the comp runs. Having the option to trigger when a window is made, for example when a button from the the UI node set is pressed opens up a lot of possibilities when creating a composition with the intent of exporting it as an app.

cwilms-loyalist's picture
Chris commented on jersmi's Feature Request, “Delay node

Oh ya, you're right. I haven't used it in a while, I wasn't using it for images. I'll have to play with it some more to refresh my memory.

cwilms-loyalist's picture
Chris commented on jersmi's Feature Request, “Delay node, maybe delay is the wrong word for what I was thinking. Maybe latency is a better word. Delay I think would be waiting a set amount of time and the allowing the data to passthrough in real-time, latency would be caching the real-time data stream for a specified period of time and then beginning to play the cached data back at an offset timeframe from the real-time data stream.

I don't think the enqueue node can be used this way, or maybe I'm about to learn something. ;)