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Paul (@pbourke)

Compositions

1 year ago
1 year ago
1 year ago
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Paul commented on Paul's Bug Report, “warp image node problem

And noting that I am confident the warp mesh files are OK since they function as expected in other software that supports that format.

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Paul commented on Paul's Bug Report, “warp image node problem

Note that I am not concerned with the rough outline ... I know why that is. The issue is that by simply flipping the mesh vertically means it stops working.

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Paul posted a new Bug Report, “warp image node problem

warp image node problem

Status: 

Vuo version: 

Fixed in Vuo version: 

OS version: 

  • macOS 10.13

Steps causing the bug to occur: 

  1. In the attachment there is a simple composition.
  2. There are also two warp datafiles, good and nogood.
  3. Good works, nogood gives me a black window.
  4. But the only difference between them is the y coordinate is inverted (*-1).

Compositions: 

AttachmentSize
Package icon Archive.zip404.88 KB
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Paul commented on Paul's Discussion, “works on one mac not another

OK, here's some weird stuff, see also new attachment.

Change

      if (mu2 >= 0.0 && mu2 <= 1.0 && mu1 >= 0.0) {
            found = k;
            break;
        }

to

      found = k;
        if (mu2 >= 0.0 && mu2 <= 1.0 && mu1 >= 0.0) {
            break;
        }

And it works. Scream! Why! For example change to

     gl_FragColor = vec4(found/24.0,found/24.0,found/24.0, 1.);

and you can see the wedges (k) get identified correctly and "found" is not -1 but the wedge number.

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Paul commented on Paul's Discussion, “works on one mac not another

That is a possibility, you will note in my original query I suggested I started development on my MacBookPro ... I suspect I upgraded since then. Also, a colleague of mine I sent the project to had no problems, also MacBookPro, don't have his machine specs on hand.

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