The composition involves texture mapping onto OBJ read objects and image mapping for the texture through a GLSL shader. On the MacMini all is perfect, on the MacBook Pro it looks like the texture mapping is getting messed up.
First let me acknowledge that this is not a clear/precise question, rather I'm fishing for ideas.
Here's what I have ... I developed a composition originally on a MacBook Pro. Then did some work on it on a Mac Mini. Probably went back and forward a bit, projects shared on the two machines via Dropbox (I always make sure it is up-to-date).
Now, it works on the MacMini but on the MacBook Pro it "runs" (no errors) but the results are clearly different, and unexpected.
As usual, I start using Vuo after a long absence and end up relearning lots.
My question ... I have a list (20+) of x,y pairs created externally to Vuo, how do I form a list of xy within Vuo.
I could "copy/paste" the values into "something".
I can use the Fetch data and the split text (works) but how do I turn the value pairs into an xy list?