jstrecker's picture

Jaymie (@jstrecker)

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@jstrecker commented on @lechbialek's Feature Request, “Apple Touch Bar support in editor

@lechbialek, I've split off the part about a Touch Bar node into a separate feature request.

I'll be discussing with the team to come up with a rough estimate and see if we have any questions for you. Then we'll open these feature requests for voting.

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Quite astonished to read that the only fixes for openGL would be to run in on the CPU instead ! Really ? No other methods ?

Since Apple's OpenGL drivers are deprecated (so they're not going to fix them) and closed-source (so we can't fix them) — no, not really. At least, nothing that would be less work than updating to Metal.

Anyway, one question, before moving Vuo completely to Molten / Vulkan / Metal which I assume will be some work, would it not be possible to test it out for small fixes like these first ?

Not in this case. Meshes are one of those things that you have to do either entirely in OpenGL or entirely in Metal. You can't do a little bit in Metal to work around the problem and keep the rest of the code OpenGL.

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@jstrecker commented on @marioepsley's Discussion, “Realsense Depth Sensor

You could try with NI mate and the Filter Skeleton node.

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@jstrecker commented on @conanp's Bug Report, “Vuo using CPU for HAP playback?

We're seeing similar results with a 1920x1080 Hap1 video (Gadane Fega Hap HD.mov from Hap Sample Pack One 1080p), tested on one computer. Vuo 1.2.8 is using a lot more CPU than VLC (Vuo = 101% – 125%; VLC = 25% – 58%).

As it turns out, Hap has two APIs: a simpler one that Vuo was using and a more complicated one that is apparently the fast one. With the fast API, the same video uses much less CPU (12% – 19%). We'll switch over to the fast API for the next release.

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The width, height and time inputs are not in the order as they are in the subcomp file.

Yes, this is a bug. Thanks for reporting it.

This may be unrelated but…

Could you create a separate bug report and attach the composition? I don't think it's related to this bug.

upon searching it returns pages and pages of links to the manual

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