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Jaymie (@jstrecker)

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jstrecker's picture
jstrecker's picture
+1

You're on the right track with using the sphere's normals (which I assume you're getting from Parabox Get Mesh Values). Since the normals are vectors (the direction that the cones should point), you have to turn them into rotations (the way the cones should be rotated to point in that direction). The attached composition shows how to do this using Make Quaternion from Vectors and Make Quaternion Transform.

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To manipulate an image like in the video, it would look something like the attached composition. (I don't have a Kinect in front of me, so this is untested.)

If you'd like, you can post in whatever language you're most comfortable. Team Vuo can use Google Translate and/or someone who speaks the same language may be able to answer.

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Opened for voting. (I edited the title to clarify what it's for.)

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+0

Yes, using NI mate in the middle between the Kinect and Vuo. You can bring the NI mate data into Vuo using the Filter Skeleton node.

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