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Jaymie (@jstrecker)

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jstrecker's picture

Maybe you could generate a list of points in the exact shape of a sphere (or whatever), then use the result of Calculate Amplitudes for Frequencies to perturb each point.

There's probably some formula you could plug into Calculate List or Make Parametric Points to generate points along the surface of a sphere. Make Parametric Grid Points could also be useful.

Once you generate the list of points, you could feed that into an Add Lists node and have the other input come from Calculate Amplitude for Frequencies.

Then you could feed the resulting list into the Transforms port of Copy 3D Object (TRS + Material). And you could feed a list of colors into the Materials port that is also controlled by the output of Calculate Amplitudes for Frequencies.

Or maybe another way to approach the problem would be to use Displace 3D Object with Image. You could use the result of Calculate Amplitudes for Frequencies to draw points in an image (appropriately distorted to map onto a sphere), and use that to distort your sphere. And you could draw points similarly but using the result of Calculate Amplitudes for Frequencies to control the color, and use Shade with Unlit Image to color points or areas on the sphere.

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I have found material shinyness but is there any way to make objects reflect each other in a scene?

Not currently. You're welcome to make a feature request.

You can render reflections from an environment map, though, like in Shiny Spheres.

or have partial transparency?

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I will need a way to tell file name of the image to my app.

You could do this with a Receive File Drags node. The user would launch the app and then drop the image file onto it.

Is it possible to run .app with some arguments and get argument value to my vuo composition?

Not currently, but that would make a good feature request if you'd like to create one.

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@IP, does the problem still happen with Vuo 1.2.6-alpha2?

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Confirmed, this is a bug. Thanks for reporting this problem, @timwessman.

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