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Jaymie (@jstrecker)


  • Vuo Founder
  • Team Vuo
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@jstrecker commented on @mastsk07's Discussion, “Vuo and Mix Emergency

Hey, Karl. I contacted Nick, the guy who makes MixEmergency, to let him know someone was interested in using Vuo compositions with it. I'll let you know of any further developments.

For now, @unicode is correct that you would need to translate your Vuo compositions to Quartz Composer (or hire someone to do it for you) for transitions and effects. Since MixEmergency and Vuo both support Syphon, I assume you could send video/graphics from Vuo to MixEmergency.

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@unicode, yeah, it would be useful to be able to pass additional parameters to the shader. Although not ShaderToy exactly, this will be made possible with Ability to edit GLSL shader code in Vuo Editor.

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Receive OSC Messages listens to the specified UDP port on all network adapters.

Send Art-Net Messages can either broadcast using all network adapters (the default), or unicast to a specific IP routed through a single network adapter (using Make Art-Net IP Output).

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@jstrecker commented on @alexmitchellmus's Feature Request, “.dds Compressed Image Format

You can actually read DDS files in Vuo now:

Steps 3 and 5 from above aren't necessary in Vuo. Still, there's room for improvement. Currently, the images are decompressed into CPU RAM, which means you don't get the GPU RAM storage reduction benefit.

So this feature request would be to implement a fast path for DDS texture loading, one that stores them compressed in GPU RAM. This would make it possible to load more/larger textures than before.

Also this FR would allow dragging a DDS file onto the canvas to create a Fetch Image node.

Opened for voting.

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@jstrecker commented on @Luiz Andre's Composition, “Basic Recursive Tree

Elegant composition — simpler than I had expected from looking at the output :)