As one of Vuo's developers, I work on Vuo's engine (the thing that makes compositions run), work on nodes, and write documentation. You'll see me on the forums answering people's questions about Vuo.
I enjoy using Vuo to make live music visuals. My hope for Vuo is that it will grow into a community of people of diverse backgrounds and identities making lots of different artistic, useful, unique, goofy, beautiful, crafty, wonderful compositions.
Estoy practicando para ser competente en español. Si publicas en el foro en español, trataré de responder en la misma manera.
Hey, Karl. I contacted Nick, the guy who makes MixEmergency, to let him know someone was interested in using Vuo compositions with it. I'll let you know of any further developments.
For now, @unicode is correct that you would need to translate your Vuo compositions to Quartz Composer (or hire someone to do it for you) for transitions and effects. Since MixEmergency and Vuo both support Syphon, I assume you could send video/graphics from Vuo to MixEmergency.
Steps 3 and 5 from above aren't necessary in Vuo. Still, there's room for improvement. Currently, the images are decompressed into CPU RAM, which means you don't get the GPU RAM storage reduction benefit.
So this feature request would be to implement a fast path for DDS texture loading, one that stores them compressed in GPU RAM. This would make it possible to load more/larger textures than before.
Also this FR would allow dragging a DDS file onto the canvas to create a Fetch Image node.