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Jaymie (@jstrecker)

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@Scratchpole, I'm glad you were able to find a solution with help from Magneson (@MartinusMagneson).

For reference of other people with the same question, see @Scratchpole's composition Spikey noisey kinect play audio by position. It demonstrates using Set Time to move the audio playhead.

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Magneson (@MartinusMagneson), your explanations are always enjoyable to read :)

Now that you've done the hard parts (like breaking down the problem into well-defined small pieces), I will just add a couple of suggestions to sidestep some of the duck yuck.

One is that you can form a list of 0s and 1s using Enqueue and turn those into fading-out opacities by multiplying by descending values. (Actually since the Enqueue output is oldest to newest I'm multiplying by ascending values.) (See ConcentricCircles1.vuo, which by the way is not very efficient.)

The other is that you can get times relative to the timebase (or a timebase? not sure if this is the same as what you were doing) by subtracting them from the current time, again using list math nodes. (See ConcentricCircles2.vuo.)

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We needed to make some improvements to composition metadata anyway for Vuo 1.3, so it made sense to include this feature request — marking as chosen.

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@jstrecker commented on @Bodysoulspirit's Feature Request, “Background Color - Clear Node

@alexmitchellmus, I see you already submitted a feature request for disabling shadows. If people want to vote for it, it's here.

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@jstrecker commented on @MartinusMagneson's Feature Request, “Render to editor background

Opened for voting.

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