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Jaymie (@jstrecker)

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@jstrecker commented on @pbourke's Discussion, “rtsp

@jayeazy, in this forum post someone is using a similar URL except they have &tcp at the end. Does that help?

Or what about, as described here, trying subtype=1? Or trying /live instead of /cam/realmonitor?

Or, as described here, trying the path /video.pro2 or /videoMain?

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The thing is, the feedback loop doesn't become a deadlocked feedback loop until you add that cable. In your original composition, events are coming into the feedback loop through the SIZE node's Time port. When you attempt to connect the cable, events would be entering the feedback loop from a second point: the left Hold Value node's refresh port. At that moment it changes from an OK feedback loop to a deadlocked feedback loop.

As I mentioned on your other post, I think you can avoid the problem by getting rid of the left Hold Value node.

Regarding the crashes — It looks like at least some of them have to do with custom nodes you're working on. If you'd like help with those, please make a separate bug report to help us keep track, and send the subcomposition or node source code that's causing a problem.

Does Vuo consistently crash when you connect that cable? I tried several times, with and without the composition running, and couldn't get it to crash.

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@jstrecker posted a new Community Spotlight, “VJ MEKANIX 1ups his game with Vuo x VDMX

VJ MEKANIX 1ups his game with Vuo x VDMX

As a VJ based in Los Angeles, he’s worked with entertainment companies ranging from Universal Music to Live Nation to KCRW, and artists including Rezz, Deorro, Chris Lake, Marshmello, and Nicole Moudaber. He’s the House VJ for Insomniac’s festivals in Southern California. He’s a wiz at creating Vuo image filters and image generators for VDMX.

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@jstrecker commented on @MartinusMagneson's Discussion, “Memory leak

Wow, that's some leak :)

When Average Of Items is 0, the memory skyrockets and the node never outputs an event. If you change Average Of Items to 1, the memory is fine and the node outputs the expected event. I'll bet the node is stuck in an infinite loop in the case where Average Of Items is 0.

How about here: for(int i = 1; i <= listCount; i = (i + averageCount)) — if averageCount is 0, i never increments.

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