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Jaymie (@jstrecker)

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  • Vuo Founder
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@adeveloper, the ability to set your paths for installing modules/subcompositions (the folders opened by Tools > Open User Modules Folder and Tools > Open System Modules) is part of another feature request, Load nodes from composition path and other custom folders.

What other paths would you like to be able to customize?

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@jstrecker commented on @root's Feature Request, “Load and play animated 3D meshes

@adeveloper, thanks for sharing your priorities. I expect dae, fbx, and 3ds would be doable.

obj doesn't support animation. The Fetch Scene node does let you import non-animated objs.

ma isn't supported by the library that Vuo relies on to import meshes, Open Asset Import. About implementing a ma mesh loader, Autodesk's own documentation says "you have a difficult job ahead of you" :) So, that's beyond the scope of this feature request. If you do know of a library that loads animated ma meshes, preferably free and/or open source, let me know.

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@jstrecker commented on @marioepsley's Discussion, “Kinect Depth Image

As far as I know, NI Mate only sends OSC, not images. And Vuo's Receive Kinect Images node does not yet support Kinect V2 (feature request).

Maybe with this KinectV2_Syphon tool you can get Kinect images into Vuo with the Receive Syphon Video node? Let me know if it works for you. I haven't tried it yet.

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Yes, that would be possible. You already pointed out the pros, so I'll just mention the cons:

  • You can't upload bundles directly to websites. You have to zip them.
  • To see the contents of a bundle, you have to know to use the context menu and pick Show Package Contents.
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@jstrecker commented on @Bodysoulspirit's Feature Request, “Code Sign exported apps

Opened for voting.

To be clear, code-signing requires an Apple Developer account, which you'd have to purchase from Apple in order to use this feature.

Any coder would know if technically the mac app store would allow Vuo exported apps to be uploaded ?

In 2014, we manually modified an app exported from Vuo, including code-signing it, to see if we could submit it to the Mac App Store. At that time, Apple apparently was OK with the technical nature of the app. They rejected the app, but not on technical grounds, just because it was a simple example that didn't do a whole lot. While I can't guarantee that Apple would accept a Vuo exported app now, I don't know of any rules prohibiting it.

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