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Jaymie (@jstrecker)

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  • Vuo Founder
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Jaymie posted a new Tutorial, “Creating Final Cut Pro X plugins in Vuo

Creating Final Cut Pro X plugins in Vuo

Creating Final Cut Pro X plugins in Vuo

Turning a composition into an FxPlug plugin for Apple Motion and Final Cut Pro X

Transcript: 

Hi, this is Jaymie from the Vuo team. In this tutorial, I'll show you how to create a Final Cut Pro plugin from a Vuo composition.

Plugins for Final Cut Pro and Motion are called FxPlug. There are three kinds of FxPlug plugins you can create in Vuo: video effects, transitions, and generators.

Video effects appear in the Effects Browser. They alter how a clip looks.

Transitions appear in the Transitions Browser. They transition from one clip to another.

Generators appear in the Titles and Generators sidebar. They generate clips.

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How to make original, interactive dome visuals with Vuo

How to make original, interactive dome visuals with Vuo @ IMERSA 2019

An introduction to creating fulldome content

Transcript: 

Introduction to Vuo

Hello. I'm Jaymie. This is Steve. We're part of the team that develops Vuo, a software tool for doing creative work. We'll be showing you how you can use Vuo to make your own graphics, display them on a dome, and interact with them.

I find it easier to explain what Vuo can do through examples, so let's start with that.

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Jaymie commented on howie's Discussion, “Motion Detection

Still the issue of dropped frames from external influences - but i'm not sure that this can be fixed inside the patch.

howie, are you still running into this problem with the latest version of your composition? (Based on your recent posts, I'm guessing it's evolved since the conversation here.) If so, could you post that version?

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Jaymie commented on Team Vuo's Feature Request, “Deploy compositions as FFGL plugins

sleepytom, thanks for the tip. We did see the FFGL changes and have updated Vuo's plugin export to work with Resolume 7 while still also working with FFGL 1.6 hosts such as Resolume 6.

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Um… separate please. While I'm hopeful that we can share a lot of the code between published inputs in exported apps and in screensavers, it will take some extra effort (how much we don't know yet) to actually get it working for screensavers.

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