cool glad that works. I got to upgrade to a M1 soon. I did some testing with a 3D composition here on the forum and something i'm getting 6 fps is getting 60 fps on M1 so it definitely makes a big difference.
I see. Mac OS 11 is now a minimum requirement. that's why VDMX won't work for me, i'm still on Mojave . I'm weary of upgrading. whenever I upgrade my computer I lose my paid audio plugins. I emailed my plugins developer and they assure me its safe to upgrade but i'm still scared.
well I don't have VDMX to test with, for what ever reasons it won't load on my computer for me to test. not sure why I meet the minimum requirements. it just crashes when I try to run the demo and doesn't give me any crash report. so this is a shot in the dark for me. assuming you said you got the select input to work in VDMX you could do the same kind of multiplexing with the get item from list node and then use an integer published port to select your curve on the fly.
when you connect the get item from list node to the curve port of make points in 2d grid it will populate the list items for you if you click on each list item, it will let you choose the curve for that item. I will also attach a generator comp you can copy the list from if you want to do it that way. with the published integer port for selecting the list items VDMX should be able to populate that type of port. this should let you adjust the curve on the fly. remember to hook up the time events to the list so you can populate the points on the fly. see the example I posted.