@alexmitchellmus ok. Sad Vulkan is not something you can just embed with your software and hop have it to work on mac ;)
@Superflea yeah but some people here in the community, me not included, but some massively voted for Vuo on Windows.
And also funded Vuo with that in mind.
And it could also make the Vuo community grow bigger.
With Apple making strange choices in regard of the macs and with some PC like Mi Notebooks starting to look good, sometimes myself I wonder if I will always stick to Apple.
But yeah in some feature, I wonder what strategy Vuo will have to go if it wants to make use of more modern GPU low level and more powerful API's
Apple really is going down a strange route open-sourcing Swift for example, but not supporting cross-platform Vulkan !
Having to always hope for Apple to release powerful enough computers, with the latest CPU's or powerful enough GPU's (not even supporting Nvidia as an eGPU for example) really is starting to ***** me off.
I remember this topic : Apple Metal API in Vuo and Steve's answer but now that Apple has talked about depreciation ...
In some future, use the Kronos Mac Vulkan layer MoltenVK ?
Or use Metal ?
And please let me ask you guys a question totally from a non coder perspective (it just sounds good to me ;)), in Vulkan and metal, are there any equivalents to GPGPU ?
I guess somehow this feature request will be obsolete : OpenCL node ?
Also related : Ray Tracing Node Set
@jersmi actually the fill is behind in both combine 3D layers if I'm right, but it seems it's the ovals & lines that are stacked differently (even if for example the points are on top of the lines in both Combine 3D Objects" nodes).
If you want to get rid of the Z position for 3D objects, you can use Karl Henkel's Parabox Convert 3D Object to Layer nodes !