@bnvisuals I guess it's because lists don't wrap for this node, so you have to have the correct amount of items fed for each list, yours had only 1 for "Attraction Acceleration".
Joined composition works if I'm right.
If I understand what you want, right now you need to install Karl Henkel's custom nodes (Karl Henkel Parabox Nodes Github) and use the "Get Mesh Values" node, that you connect to a Make Point Mesh node like this :
Or download and install Smokri's custom nodes (Smokris Nodes Github) and use the Reinterpret 3D Object node set to type 5 and shade the points like this (here done with an icosphere) :
The feature request to vote on to have this as stock nodes is here : Get Mesh / Object Vertices (Points / Positions)
PS : To install a node, download it and put the .vuonode in the User Module Folder that you access in the menu bar under "Tools" and than restart Vuo.
Maybe the joined composition is closer to what you're trying to achieve.
If you want more random movement on the join-the-clicked attractor thing you could try to insert some Brownian-like motion to it like Jaymie's example here : Add Brownian noise function to Make Gradient Noise although I think it already looks kinda natural.
PS : For people wanting to help you more on this I have removed the butterfly from the sub-composition, until local sub-compositions are implemented, having to instal & relaunch sub-compositions and update paths (you had the wings images in a folder on the desktop) just for testing is so time consuming.
Here is Jaymie's composition in Image Generator mode to import in VDMX with the Human Wireframe rotated to appear in front view, a light source and a rotating camera with some published ports that you should be able to control within VDMX.
You can of course publish the ports you'll need for the things you will wanna control.