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I made a donation to Vuo.
Bodysoulspirit's picture

Great start !

Joined is a composition, I'd use the orange node Append Texts.
In the first text port one can write the path to the folder you want to save the images, followed with / and the end, and in the second text input a name for the file that is different to the previous one, here for example I used date and time.
So files we be in documents here, and named something like Jun 14, 2021 11꞉37꞉10.

If you want another folder, add the path in the first text (Example : `~/Documents/MyCustomFolder/).
You need to create that folder with Finder first for Vuo to find it, otherwise you can also create folders on the fly with Vuo if I'm right.

Bodysoulspirit's picture

Compiling nodes on macOS, CMake error in QT

Hi guys,

Wonder if anyone can help.

When compiling .vuonodes on a macOS High Sierra machine, I got some Ninja errors, something like "Ninja is for macOS 10.15". But I managed to fix that by downloading Ninja from the web, and replace the version that comes built-in with QT with this one, and now it works.
I still get some CMake errors for functions that were not used, but from reading articles these can be omitted and the .vuonde still builds.
CMake Warnings :

Bodysoulspirit's picture

Replace .vuonode in the Node Gallery appends a _suffix to the node, which doesn't work in Vuo


Vuo version: 

OS version: 

  • macOS 10.13

CPU architecture: 

Intel x86_64

How severely does this bug affect you?: 

●○○○ — Not much; I'm just letting you know about it.

Steps causing the bug to occur: 

Probably not really a bug, but just wanted to know the best way to avoid that and if something could be done.

When replacing a .vuonode in the Node Gallery, one removes the old one first, and replaces it with a new version with the same name.
Even if on the node page the name is the same, the Vuo website adds a prefix at the end of the .vuonode file (for example example.vuonode_1), a name change which you only see once you've downloaded the node on your computer, but that node with an appended name then doesn't work anymore when placed in the Vuo Modules folder.

It does however still work when you change the name of a packaged .vuonode, but for simple nodes, what is the benefice of packaging it, if you don't have any specific Library Modules and the node description is coded in the file ?

Anyway, what do you guys recommend ?

  • Always pack in a packaged file (extra steps) ?
  • Hardcode a number version before compiling ? (but I liked the idea of when moving the new version in the Modules folder, it would ask to replace the old one, preventing to keep multiple versions.
  • Another workaround is to always zip the new version of the node first before uploading, but since the Vuo website allows to upload .vuonode files I was tempted to choose the faster way :)
  • Or could the Vuo Website be prevented from appending that suffix ?

Have you found a workaround?: 

Package in a set, or zip the the node before uploading.

Bodysoulspirit's picture

Questions about ML models & techniques for feature requests

Had some questions regarding the submission of feature requests based on ML models & techniques.
There are some blob tracking feature requests already live and also some other discussions and questions :

Keithlang's CoreML integration discussion, regarding multiple hand tracking
Cremaschi's ML-based background removal discussion

My questions are can I submit feature requests for

Bodysoulspirit's picture
Bodysoulspirit commented on kdm's Discussion, “FFGL export not reading node

Hi Jean Marie !

I tried your steps, but got an error in the terminal :) Either a bug, or as someone who really only starts to code, your code was just a snippet of the whole code and I thought it was the full code ? ;)
In the end it only adds an empty folder called "build" in the stateless folder beside the other files.

-bash: cmake: command not found
imac-de-bodysoulspirit:build bodysoulspirit$  make
make: *** No targets specified and no makefile found.  Stop.

EDIT 1 :
Seems CMake was not installed from reading the error since QT was not installed ?
So installed CMake manually, now Cmake version 3.20.3 installed, when I run your code into the terminal, it builds some files but no Vuonode (see screenshot).
Sorry for the dumb questions ;)

EDIT 2 :
Ok while the above terminal method still returns the error, I finally managed to build my first .c code into a .vuonode using QT (for that specific node : Scene : Get 3D Object Vertices).