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@Bodysoulspirit

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@Bodysoulspirit commented on @jersmi's Composition, “Draw in Space

Really cool @jersmi !!

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@jersmi actually the fill is behind in both combine 3D layers if I'm right, but it seems it's the ovals & lines that are stacked differently (even if for example the points are on top of the lines in both Combine 3D Objects" nodes).

If you want to get rid of the Z position for 3D objects, you can use Karl Henkel's Parabox Convert 3D Object to Layer nodes !

Magneson (@MartinusMagneson) yeah ! If you know how for example to use that node to create for example shapes like the audio graph, normal graph or circle audio graph like in Composition: Fill 2D Shapes From Points I would love to know about it too. I haven't been able to set the right normals etc for it to display correctly.

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In this comp I have the fill (reinterpreted) z translation set to be below the stroke, but Combine 3D Objects stacking order appears to override it? Any clarification?

For me in your composition the fill appears behind the strokes as it should !

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Alastair (@usefuldesign) Just added some compositions in the gallery which are easier than the previous method I posted : https://vuo.org/node/2227

@jersmi don't know if you mean you wanted to fill the composition you shared, but using Smokris reinterpret you can fill it, but straight edges, without the round point edges (except for the 2 points on start).
For the oval shaded points size, I don't know ! But what I don't understand is that using the same color, the lines and ovals don't have the same color (you'll see it better in this modified composition toggling between 2 and 30 points, on 2 points, the left oval point clearly has not the same color, although the line is unlit shaded and the oval shader ignores lightning).

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@Bodysoulspirit posted a new Composition, “Fill 2D Shapes From Points

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