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@kokot commented on @kokot's Discussion, “3D object rotation around centre?

Ok, thanks. I think the solution would be probably adding the anchor point to 3d object in vuo somehow to be able to choose how I want the object to rotate, because the reseting the origin in blender doesn't influence the rotation afterwards. I could probably do the whole animation in Blender , but than I wouldnt be able to work with it in Vuo as it doesn't play animated collada yet. Thanks for all your help!

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@kokot commented on @kokot's Discussion, “3D object rotation around centre?

Hi Martinus, thanks again. I just fixed it the way you recommend, but the result is the same. The problem is that the helice is not rotating around its centre, but it's kind of spinning around it. So I was wondering if you can somehow change the anchor point on 3d objects in vu? I tried to place the centre of the helice to a diferent position in blender before exporting to dae but the rotation behaviour in vuo is always the same.Thank you I'm attaching the fixed version

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@kokot commented on @kokot's Discussion, “3D object rotation around centre?

Thanks Magneson (@MartinusMagneson) for the answer. That is exactly what I did. It's 2 different objects combined. Did you open my heli.zip attached composition? But it's not rotating the correct way. Maybe I'm missing something? Thank you

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@kokot posted a new Discussion, “3D object rotation around centre?

3D object rotation around centre?

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Hi, I'm trying to achieve the rotation of the helice around it's centre like seen in attached clip. I thought there would be some easy way to it, something like 3d anchor points so i can change the way of rotation,but im just not able to. I tried to export the collada from blender moving its centre to a diferent positions thinking maybe it would affect to rotation in Vuo, but that is always the same. I'm attaching also the composition. Does anybody know if it's actually possible? Thank you

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