Ok, thanks. I think the solution would be probably adding the anchor point to 3d object in vuo somehow to be able to choose how I want the object to rotate, because the reseting the origin in blender doesn't influence the rotation afterwards. I could probably do the whole animation in Blender , but than I wouldnt be able to work with it in Vuo as it doesn't play animated collada yet. Thanks for all your help!
Hi Martinus, thanks again. I just fixed it the way you recommend, but the result is the same. The problem is that the helice is not rotating around its centre, but it's kind of spinning around it. So I was wondering if you can somehow change the anchor point on 3d objects in vu? I tried to place the centre of the helice to a diferent position in blender before exporting to dae but the rotation behaviour in vuo is always the same.Thank you I'm attaching the fixed version
Thanks Magneson (@MartinusMagneson) for the answer. That is exactly what I did. It's 2 different objects combined. Did you open my heli.zip attached composition? But it's not rotating the correct way. Maybe I'm missing something? Thank you