I can't do freelance, but I can do it through the company I work for. I can also provide pre-viz of projects in WYSIWYG complete with lighting and projection mapping/LED screens. We use MA2 for our lighting rig, so showfiles for that platform can also be included, pre-patched and complete with a Vuo "fixture" to control the compositions directly from a MA2 system.
@Jaymie, I thought I had saved it, but apparently not. The general concept was the same I think. I at least used first/last approach to the receive live audio list. For the oscilloscope shape thing I put the enqueue node into overdrive by fire periodically set to as fast as possible.
What is it you want to achieve with it? I'm not sure Vuo will handle this kind of thing very well. If you reduce the number of bins the performance will go up, suggesting that Vuo tries to make a substantial amount of calculations based on the input. I also think it smooths all values, not separated by frequency anymore, as the last value into the Smooth node will come from the previous frequency band. There might be another way though, but that depends on what you want it to output.
Yep, those are Vuo with point meshes. The reference image is from Reaktor which generates the sine waves. To get it I split the receive live audio into First/Last in list, enqueued the values and merged them into an x/y list. I then triggered the enqueue node from a 'fire periodically' node that probably fires too fast for stable/efficient usage.
Shaders shouldn't be a too big of a problem in Vuo, they are quite easy to set up after you understand where stuff is supposed to go (but it probably helps to have someone knowing what they are doing (I'm not though)) . The SDK and the source are great resources, as are shadertoy, Paul Bourkes image filters and a bunch of other websites I don't remember.