This is close but not quite the result I am looking for - I have found a bit of a solution, by duplicating the picture and rotating both in opposite directions on the Y axis.
I can then crop the two layers to create the opposite perspective effect.
I wonder if this will be more CPU/GPU intensive since I am doubling the input - which will be realtime in Resolume.
If it were possible to stretch or pinch the 'centre' points on the top and bottom edges, I feel like this would be a lighter composition.
I would be interested to know your thoughts on this. Thank you!
Whatever came of this? This sounds like exactly what I am looking for in my recent post - the ability to add two more points on a square image, so I can warp it into a Z perspective look. While this post is looking for something that i can see becoming much more complicated, the ability to populate a simple 2D mesh in real time, and warp an image in this way, is hugely beneficial :)
I've been a way from Vuo for a minute but have returned in an attempt to make a quick FFGL plugin for Resolume.
The goal is to augment the keystone, or four-point transform tool, to include points midway between each corner. This allows for a very quick 'Z-perspective' transform, pushing or pulling the centre of the image from the viewer.
I am working on a live production and am hoping to use Vuo for either rendered or real-time visual elements.
The basic premise is a cube within which different things happen- walls caving in, bricks moving, growing with moss, filling with fluid, lighting on fire, etc.