Magneson's is eye opening, really learned something there.
Nice one with the grid + 3D deformers, Bodysoulspirit. Cheating, but nice. jk, I appreciate your approach, very creative. :-)
I'm still thinking about more direct equivalents, something more plug and play. After thinking about it, it's the attractor setup in the QC line family that makes it a little extra special (the rest of the params perform standard 3D transformations). I'm wondering what that formula could be, doesn't look too fancy. In general, setting up some interesting attractors as math formulas could make for some cool stuff.
That means the Vuo site won't let me update the original zip file.
When I try to delete the zip, it asks me to log in, keeps doing this for files I try to delete/upload. When I first tried to upload the corrected zip it wasn't immediately obvious that it didn't work (asking me for creds when I'm already logged in is weird behavior, should have checked to see if it uploaded correctly, I was tired). I think I had trouble with the screenshot upload, too. I often mess things up the first time I post then make a bunch of edits/corrections, standard for me. Seems vuo.org comp gallery does not like edits/changes to original posts?
Granted, I'm slow and busy with other things, but it has taken me a few years to nail down some QC equivalents.
Regarding the built-in line family module in QC, I just revisited and it took me only a few minutes to make the comp demoed in this video. Nothing ripe and ready to animate like that in Vuo. (EDIT: I just saw that you posted in the meantime. Yep.)
Yet another suggestion, but the way I'd start in Vuo would be to try Build List (or Process List) to iterate some lines like in the attached comp (and I'm not sure at the moment why the intermittent black spots in the animation/lines/shader). It'll be different but cool in its own way... maybe?