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@jersmi

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jersmi commented on Dust's Discussion, “Max Amount of Vertices to Add Noise 3D

Well that's good. Though still a little disappointing you can't run an old QC comp.... I was checking out your turntable, nice work. I can definitely sympathize trying to recreate QC stuff.

For example, a little story -- I did a ton of performances back in the day that all began with a QC comp called "draw in space", which all started as a Kineme cwright javascript demo showing how to translate a 3D point matrix to 2D screen space, very inspiring at the time. (Though the performances required a lot more -- IR camera/tracking, second computer at the camera running openCV in a jitter patch to get points, ethernet to computer running QC, mapping to projectors for tracking. The tracking setup was super DIY, IR bulbs inside a ping pong ball, IR camera had part of a floppy disk taped over the lens to filter out spectra other than IR, etc. It worked, every time). Anyway, after that period there was a bit less going on for a while, then Vuo came out and the first thing I wanted to try was that Draw in Space comp. Translating to Vuo was small task, at least for me. But when it finally came together, the Vuo version was really great, much better than the QC version (and didn't require javascript). And now it's an example comp, you're welcome. :-)

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jersmi commented on Dust's Discussion, “Max Amount of Vertices to Add Noise 3D

Yeah, event throttling vs enqueue events probably wouldn't help much for your low fps situation. Came up for me recently trying to build a list of cubes and pass shaders to the built list. The cubes in the built list were missing some shaders because the enqueud list of shaders wasn't making the journey from a subcomposition made for the six sides of the cube, showing some with checkerboards. Switching to drop events fixed that one.

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jersmi commented on Dust's Discussion, “Max Amount of Vertices to Add Noise 3D

urchin2 -- frosted glass shader not working for me as well, looks the same as you and works fine if I bypass it.

I say fps, but really Vuo reports last event per second. See it by double clicking on an output port.

Btw, did you try changing the Render Scene to Window event throttling from enqueue to drop events (also via the output port)?

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jersmi commented on Dust's Discussion, “Max Amount of Vertices to Add Noise 3D

Hey dust -- urchin_test.vuo running at ~60fps on an M1 mac mini here, same as jellyComposition.vuo.

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Here's one using the action button.

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