WILLIAM J MACKWOOD, BFA (UVic), MFA Design (UVic):
William is Co-Artistic Director of the innovative, multi-disciplinary company Out of the Box Productions. Over the last ten years he has co-created and lead the design team for productions of Opera Erotique, The Third Taboo, Prior Engagement, Sound in Silence, and Bugzzz~ a cautionary tale.
On faculty in the Department of Dance at York University, he teaches ‘Dance Production’, ‘Dance Video’, ‘Lighting Design for Dance’ and ‘The Interactive Stage: explorations in electronically mediated performance’.
The heart of his research lies in ‘sustainable design on demand’, which has lead him to his current interest, pursuing a rigorous investigation of digital interactivity in live performance.
William is a member of the Associated Designers of Canada and is currently serving as the Graduate Program Director of the MFA Dance program.
I too would like to see a text/number input UI node. This would be very helpful for the 'lighting visualizers' I create in VUO. These would not need to be complex, just a graphic box that accepts either text or numbers when highlighted, and fires when 'enter' is hit.
Not a super high priority, but very helpful for interactive compositions.
Thank you for all your great work on Version 2. I'm enjoying all the improvements.
One of the most popular programs for delivering sound/projections/lighting for live performance is QLab4. QLab has always offered the option of using a custom patch from Quartz Composer to manipulate images. However, the requirement are as follows:
(Your custom composition must publish an input named "_protocolInput_Image" and an output named "_protocolOutput_Image".)
I couldn't agree more. For my students working in the blend of technology, live performance and real-time interactivity, the particle emitter nodes from VJSatoshi have been magical. Now, it would appear that particular strategy is no longer available in 2.0. If there is any way to updateVJSatoshi's, or build a new particle emitter node, I too would be most appreciative.
I do want to add, however, the improvements in 2.0 are fantastic!
I have attached a file with the basic idea. The input (a kinect camera), and the output (two moving mirror lights) or not hung on the same angle . . . so I need to be able to rotate the object, and then use the VUO coordinates from that rotated object to 'map' the output to the lights.
I've been having a great time with VUO 2.0 Beta. Especially the new UI nodes.
I am, however, missing some of the contributors nodes that are having problems in the new version. Right now I am trying to build a follow spot system using iCue mirrors in our theatre.
co.parabox has a node called 'Get Mesh Values' but it will not run in VUO 2.0 (the composition loader crashes immediately when I hook a mesh to it). Is there any equivalent node existing in VUO 2.0? I really need to get the data from a mesh.