marcin's picture

@marcin

marcin's picture

Yes, that's the function. I've checked your examples, thanks. I'm looking for more smooth outputs. In TouchDesigner implementation there's "number of integrals" parameter, when I set it to 2 I'm getting a nice fluid moves, that are giving the most natural look for things likes camera position. Like here: https://www.youtube.com/watch?v=IwLy4VCXY94

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Add Brownian noise function to Make Gradient Noise

marcin's picture

Hello,

I'd like see Brownian motion function added to collection of available noises (Perlin and Simplex) in Make Gradient Noise node.

Brownian motion seems organic, I find it looking better than Perlin/Simples for moving objects on x, y, z axes.

Thanks!

Component: 

Notes from Team Vuo

Vuo Pro: 

No — available with both Vuo and Vuo Pro licenses

Complexity: 

●○○○ — Up to a few days of work

Potential: 

●○○ — Appeals to current community
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Questions about Kinect v2 (XBox One) support

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Hi, I've started playing with Kinect v2 and have some questions on how it can operate with Vuo.

Let's start with the data I'm able to read from NiMate. One the left side is "Depth" image encoded with grayscale (0-255) color, on the right is "Encoded Depth" using REP118 protocol with RG channels for econding depth (0-65025).

kinect views I'm able to receive the simpler "Depth" image via Syphon and then displace an object with it, it works fine, but amount of details is really low.

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