marioepsley's picture



    marioepsley's picture

    Hey Jaymie, Adding the hold value after the time node makes sense to me now, thanks for that. When I render though my texture are still constantly changing.

    Maybe I'm going about this the wrong way I'm not sure? I'd love the textures to be randomly assigned to each tube/circle and then hold (no change/flickering). I'm assuming it's because I've got an event coming from the time node into the build list. If I remove this, then the textures don't flicker but I lose the rotations which create these patterns. If you could suggest a way to get around this I'd love to know. Thanks for your help.

    marioepsley's picture
    @marioepsley posted a new Question, “Building and processing lists?

    Hey all, I've got another question for the community, let see if anyone can help me solve this one!

    I've created a comp which arranges squashed tubes (circles) into a grid and rotates them individually to create these lovely patterns.

    marioepsley's picture

    Thanks for this, haven't managed to check it out yet as I'm still in the process of hacking the xbox windows cable ;(

    marioepsley's picture

    This looks great!

    Any chance you could share these 2 nodes as I can only see them on git hub and don't know how to compile them.

    Node not installed — Make Mesh with Values (co.parabox.mesh.make) Node not installed — Get Mesh Values (co.parabox.mesh.get)

    Thanks a lot!

    marioepsley's picture

    Still really struggling with this. I just can't get it to work perfectly, I can get all the keyframe data and appear to be reading it in vuo. The ball just keeps bouncing around and I don't know why. Argggghhh