Adding the hold value after the time node makes sense to me now, thanks for that.
When I render though my texture are still constantly changing.
Maybe I'm going about this the wrong way I'm not sure? I'd love the textures to be randomly assigned to each tube/circle and then hold (no change/flickering).
I'm assuming it's because I've got an event coming from the time node into the build list. If I remove this, then the textures don't flicker but I lose the rotations which create these patterns. If you could suggest a way to get around this I'd love to know. Thanks for your help.
Still really struggling with this. I just can't get it to work perfectly, I can get all the keyframe data and appear to be reading it in vuo. The ball just keeps bouncing around and I don't know why. Argggghhh