VUO_Flurry is an attempt for fun to recreate the Flurry OSX screensaver

Shows a way to shade some points with "Shade Edges with color" to get the points to blend nicely.

The main difference with the original Flurry is that the points are not centered together here, they are positioned in a random 3D space.

Composition and supporting files: 

Exported App: 

Random Color Cubes

Quite simple composition, but I still like it, hope you do so.

This shows a way to use the build list to create some randomly placed cubes, randomly colorized, randomly sized and randomly rotated.

It has a rotating camera around the scene too.

The whole thing is placed within a big unlit cube for the background color.

Composition and supporting files: 

Exported App: 


Built as an exercise in animating parametric points and instancing 3d objects.

Starting point: Make Smooth Terrain example file. Modified to animate the Mesh. Added a Make Line Strip Mesh to the parametric grid. Added a single Cube to scene which is then instanced using the Parametric Grid points by Copy 3D Object node.

For more information on animating parametric meshes see this discussion:

For placement of cube geometry one of the methods discussed here was used:

Composition and supporting files: 

Exported App: 


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