This emulates the Quartz Composer fog effect, where 3D objects fade to a set color the further away they are from the camera. Thanks to @GeorgeToledo for introducing the solution to use the depth image from Render Scene to Image.
experiment based on good ole noise and feedback- many different looks can come from slight changes to the many published parameters plus further dynamic changes and processing in VDMX , Resolume, Magic Music Visuals, etc. Tested with VDMX June 2021 version.
Note: adjusting FBxySlide. Parameter the comp can be made to continually slide vertically (like an escalator),horizontally or staying in the same position.