Version Files Release notes
0.5.4
2013.12.18
PDF icon vuo-0.5.4-manual.pdf

In this release we've added dozens of nodes to expand what you can do with Vuo. They include supporting Kinect depth + RGB input (sooner than we planned!), a new layer node set (great for compositing 2D images), advanced movie features (get frame at time, variable playback rates, mirror looping), scenegraph improvements (drawing points and lines, improved performance), and several nodes that make interaction easier (Toggle, Became True, Is Within Range, Measure Time) and more. There are also significant improvements to the editor, including the ability to manually fire a trigger port, and the ability to select which type converter to insert when connecting a cable.

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0.5.3
2013.11.30
PDF icon vuo-0.5.3-manual.pdf

This release adds three main features — the ability to export a composition as a Mac application, nodes for playing videos, and nodes for working with cameras in 3D scenes — and many other improvements.

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0.5.2
2013.11.10
PDF icon vuo-0.5.2-manual.pdf

This release adds support for sending and receiving images via Syphon, improves the documentation presented when browsing the node library, and improves rendering performance. It also fixes numerous issues reported by the Vuo community.

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0.5.1
2013.10.25
PDF icon vuo-0.5.1-manual.pdf

This is a quick release to fix several issues with graphics rendering.

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0.5.0
2013.10.24
PDF icon vuo-0.5.0-manual.pdf

Here's our first public beta release. This is just the beginning!

We make frequent releases (typically every 2 weeks). So, if something's wrong, or something's missing that appears on the roadmap, don't despair. We're probably already working on it.

You may encounter bugs. If you do, please submit a bug report so we can fix it!

If you're curious about where development is headed, please check out our roadmap. Our development is inspired and influenced by you, the Vuo Community. If you have specific feedback for how we could make Vuo better, please let us know.

If you're looking for more information or have a question, feel free to ask the community a question.

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