Vuo 1.2.6 adds 12 community-requested features, fixes 18 community-reported issues, and improves performance and stability. It’s free for people who purchased Vuo 1.2.x.
- Many Vuo Editor workflow improvements, including:
- Duplicate cables by holding ⌥ (Option) and dragging — now use ⇧ (Shift) to create event-only cables
- Reorder published ports by dragging
- Find nodes on the canvas by pressing ⌘F
- Edit subcompositions without having to close and reopen compositions that use them
- Added 85 nodes, including:
- 31 nodes for working with tree (XML, JSON) and tabular (CSV, TSV) data
- 14 image filter nodes
- 3 nodes for boolean operations on 3D objects
- Added a workaround for a bug in Apple’s AMD X4000 drivers causing system-wide hangs while performing certain intense rendering operations
Read on for all the details.
Built-in Nodes, Types, and Input Editors
- Added 16 nodes for working with tree data (Thanks to @joeladria for requesting this!)
- Fetch trees from XML and JSON files, including Apple XML Property Lists such as the iTunes Library
- Get values from and change values in trees
- Search trees using XPath
- Format trees as XML and JSON
- Added 15 nodes for working with tabular data (Thanks to @joeladria for requesting this!)
- Fetch tables from CSV and TSV files
- Get values from and change values in tables
- Format tables as CSV and TSV
- Added 14 image filter nodes:
-
Apply Liquid Resizing
andApply Liquid Mask
nodes (Pro) -
Measure Sharpness
(Pro) -
Outline Image
-
Make Grayscale Image
-
Make Sepia Image
-
Ripple Image Radially
- And several new image filter nodes based on Brad Larson’s GPUImage library (Thanks to @MartinusMagneson for his work on these!) —
-
Make Crosshatch Image
-
Reduce Haze
-
Solarize Image
-
Make Cartoon Image
-
Pixellate Image Radially
-
Make CGA Image
-
Adjust Image Colors
— new Vibrance, Temperature, and Tint ports
-
-
- Added 40 other nodes:
- Basic constructive solid geometry (CSG) support —
Union
,Intersect
, andSubtract 3D Objects
(Pro) (Thanks to @ajm for requesting this!) -
Record and Play Values
(Thanks to @jersmi for requesting this!) -
Open Document
andOpen URL in Browser
(Thanks to @marioepsley for requesting this!) -
Merge XYZW Lists
(Thanks to @Kewl for requesting this!) -
Step Movie Frame
-
Compare Texts
-
File Exists
-
Get ASCII Code
-
Make Transform List (TRS)
-
Flatten 3D Object
(Pro) - Image → Width/Height type converters
- List of 2D/3D/4D Point ↔︎ Real type converters
- 2D and 3D Transform → Real type converters
- Basic constructive solid geometry (CSG) support —
- Added 19 example compositions:
- Change Table Data to Metric
- Color My World
- Compare Noise Range Modes
- Compare Ripple Types
- Display Pet Adoptions Table
- Graph Coldest Temperatures
- List Countries
- Look Up Country
- Look Up Sister Cities
- Move Dots with Perlin Noise
- Move Seagulls Closer Together
- Operate on 3D Objects
- Perform Coin Flip Experiment
- Pixellate Image Radially
- Record Camera Drags
- Record Mouse Clicks to CSV File
- Record Mouse Clicks to JSON File
- Remove Parts of Photo
- Step Movie
- Made 14 other community-requested improvements:
- Fixed issue where some Vuo compositions wouldn’t run if Vuo Editor was on a case-sensitive filesystem (Thanks to @timwessman for reporting this issue!)
- Added support for reading PLY meshes with
texture_x/y
-style property names, such as those from trn.io (Thanks to @marioepsley for reporting this issue!) - Added support for uniform width (screen-space) lines and antialiasing to
Make Wireframe Shader
(Thanks to @tivonrice for requesting this!) - Fixed issue where
Make Noise Image
was blurry at extreme aspect ratios (Thanks to @bLackburst for reporting this issue!) - Fixed inaccuracies when converting between Euler and quaternion rotations (Thanks to @Pianomatic for reporting this issue!)
- Fixed issue where
Receive Live Video
wouldn’t start receiving video again after being stopped (Thanks to @cwilms-loyalist for reporting this issue!) - Fixed issue where the
Make Radial/Linear Gradient Image
nodes didn’t use Vuo Coordinates (Thanks to @unicode for reporting this issue!) - Added a workaround for a bug in Apple’s AMD X4000 drivers causing system-wide hangs while performing certain intense rendering operations (Thanks to @alexmitchellmus for reporting this issue!)
- Fixed issue where the
Sort Points
nodes, and the Leap MotionSort Hands
andSort Pointables
nodes, didn’t properly order some lists (Thanks to @Philip for reporting this issue!) - Fixed issue where Aggregate and Multi-Output audio devices didn’t show up (Thanks to @dumski for reporting this issue!)
- Fixed crash when feeding certain scenes/layers to nodes that calculate their bounds (
Arrange 3D Objects in Grid
,Arrange Layers in Grid
,Combine Layers (Center)
,Fetch Scene
,Get 3D Object Bounds
,Normalize 3D Object
) (Thanks to @krezrock and @Bodysoulspirit for reporting this issue!) - Fixed issue where Hap movies didn’t work in exported apps (Thanks to @timwessman for reporting this issue!)
- Added workaround for a bug in Apple’s NVIDIA GeForce 320M drivers causing the GPU to crash when rendering with multisampling enabled (Thanks to @Benedikt for reporting this issue!)
- Fixed issue where
Make Rounded Rectangle Layer
’s Anchor port caused the layer to move to an unexpected position (Thanks to @timwessman for reporting this issue!) - Added a Position output port to the
Find Minimum/Maximum
nodes (Thanks to @cymaspace for requesting this!)
- Changed
Receive Live Video
to output timestamps starting at 0, instead of using the camera’s arbitrary timestamp - Added support for
data:
URIs - Added support for finding Mac PICT files
- Renamed
Shade with *
nodes toMake * Shader
for consistency with their function - Renamed
Ripple Image
toRipple Image Directionally
and gave it a “Displacement” port - Improved overall event-handling performance
- Improved performance of the
Sort Points
,Sort Hands
, andSort Pointables
nodes - Improved performance of and fixed memory leak in
Fetch Data
andConvert Data to Text
- Improved performance and increased maximum possible depth when rendering 3D object hierarchies
- Improved performance when rendering graphics to a window
- Added added a workaround for an AVFoundation bug where it reports that a movie has a certain number of audio channels but actually decodes a different number
- Added support for the new Console logging system in macOS Sierra (10.12)
- Fixed issue where exported apps wouldn’t prompt to save screen recordings if you quit while still recording
- Added more 3D object validity tests, and info on OpenGL drivers and connected displays, when debug mode is enabled
- Improved performance of many list nodes
- Improved performance of
Change All Shaders
when the object has no child objects - Fixed memory leak when playing movies
- Fixed issue where VuoMidiNote summaries showed the wrong octave for note numbers 0 – 11
- Enabled dynamic GPU switching, which should improve performance if you switch displays while a composition is running
- Added “Preserved Brightnesses” and “Show Images” ports to
Mask Image by Brightness
, and added several brightness types - Added “Include Children” port to
Get Rendered Layer Bounds
- Added “Coordinate Space” port to
Make Vertex Attribute Shader
- Added “Activate” port to
Launch App
- Added “Range Mode” port to
Make Noise Image
andMake Spherical Noise Image
- Added “Center” and “Height” ports to
Vignette Image
- Added triangular and hexagonal modes to
Pixellate Image
- Added 4D Point support to the
Scale
node - Added a
User-Agent
string to Vuo’s HTTP(S) requests - Enabled using index variable
i
in theCalculate List
node’s expressions - Fixed issue where
Change All Shaders
andChange Shaders with Name
would cause objects to stop rendering if no shader was provided - Fixed issue where
Change Shaders with Name
would do nothing if NULL text was provided (instead of changing all shaders as expected) - Fixed issue where where
Make Text Layer
was sometimes blurry when the anchor was left or right - Fixed issue where
Ripple Image
didn’t respect the image’s aspect ratio - Fixed issue where several scene and layer copying nodes didn’t copy the blend mode
- Fixed a hang when passing a negative number to the “Copies” or “Items per Group” ports on the ‘Copy List Items’ and ‘Copy List Item Groups’ nodes
- Fixed memory leak when rendering multiple copies of the same text
- Fixed memory leak when showing list port popovers
- Fixed memory leak when listing Syphon servers
- Fixed crash when pressing some keys while the composition’s About dialog is focused
- Fixed crash when changing the folder for a recorded movie in an exported app run on Mac OS 10.8
- Fixed rare crash when quickly switching OSC devices
- Fixed rare crash when stopping a composition that uses Art-Net
- Fixed issue where
Combine 3D Stereo Images
produced incorrect output for the stripe/checkerboard modes when on the AMD Radeon R9 M370X GPU - Fixed issue where
Wave
would output incorrect values when Time decreased while changing the wave type - Added workaround for Cocoa bugs when rendering very small windows
- Added workaround for a bug in Apple’s NVIDIA GeForce 650M drivers where a scene would be rendered with incorrect colors when outputting to a window via an IOSurface
Vuo Editor
- Multiple improvements to published ports:
- Added ability to reorder published ports by dragging (Thanks to @2bitpunk for requesting this!)
- Fixed issue where the canvas didn’t scroll when dragging a cable past the published port sidebar (Thanks to @Bodysoulspirit for reporting this issue!)
- Added more ways to connect cables to published ports (e.g., by dragging a cable from one published port and dropping it on another published port or an internal port)
- Made it easier to connect cables to published ports by making the drop zone larger
- Disabled resizing the node library while published port sidebars are displayed, so it doesn’t interfere with published cable drags
- Stopped copying published ports when copying nodes
- Fixed issue where published cable drags didn’t track correctly with the cursor after redocking the node library
- Fixed issue where deleting a published port via the context menu could leave a stranded collapsed type converter on the canvas
- Started using the
Share Value
node’s customized name (instead of the nondescript “Value”) when publishing its ports
- Made 5 other community-requested improvements:
- Added ability to duplicate cables by holding ⌥ (Option) and dragging — now use ⇧ (Shift) to create event-only cables (Thanks to @MartinusMagneson for requesting this!)
- Added smooth scrolling in the node library (Thanks to @Bodysoulspirit for requesting this!)
- Fixed issue where backslashes in node titles would duplicate when the composition is reopened (Thanks to @Pianomatic for reporting this issue!)
- Fixed issue where certain structures of feedback loops would cause the composition to freeze (Thanks to @casdekker for reporting this issue!)
- Fixed issue that prevented subcomposition with certain non-English characters from appearing in the Node Library (Thanks to @Jérôme Lanon for reporting this issue!)
- Added ability to find nodes on the canvas by pressing ⌘F
- Added ability to edit subcompositions without having to close and reopen compositions that use them (however, for now, those compositions still need to stop and restart)
- Added templates for image, layer, and scene compositions
- Added ability to double-click on or drag a node from the node documentation panel onto the canvas to create a new instance of that node
- Added ability to cancel an in-progress cable drag by pressing Esc
- Repositioned port popovers so they’re always within the visible canvas area
- Repositioned input editors to avoid going behind the dock or off the left side of the screen
- Changed keyboard focus to the canvas when opening a composition, so you can use spacebar-drag scrolling without having to click first
- Stopped offering
Get Child Layers
andGet Child Objects
as type converters since they’re rarely useful in that context - Stopped offering
Summarize Value
as a type converter for VuoData since it’s rarely useful in that context - Made the
Fire on Start
node the default “Re-fire Event” source when creating a new composition - Added
Allow First Event
node to protocol template compositions - Added a default search to show relevant nodes when creating a composition from a template
- Enabled “Snap to Grid” and “Show Grid Lines” when running Vuo Editor for the first time
- Changed port popover layout to use columns for improved readability
- Enabled word-wrapping in port popovers, and increased the amount of text shown
- Enabled the numpad Enter key to open input editors (just like the central Return key already does)
- Improved performance when compiling the cache
- Added Minimize and Zoom items to Vuo Editor’s Window menu
- Fixed issue where some keyboard shortcuts only worked when at least 1 composition window was open
- Fixed crash when attempting to run a composition with a missing node
- Fixed occasional crash when undoing compound operations (such as connecting a cable that requires type specialization or a type converter)
- Fixed rare crash when closing a composition while it is running in “Show Events” mode
- Fixed rare crash when toggling dark mode
- Fixed rare crash when resizing a list while a protocol composition is running
- Fixed issue where the “Save Changes” dialog would sometimes appear multiple times while quitting Vuo Editor
- Fixed issue where using “Save As” on a subcomposition would fail to reinstall the subcomposition
Documentation
- Made 3 community-requested improvements:
- Clarified functions in the
Calculate
node documentation (Thanks to @Kewl for reporting this issue!) - Fixed incorrect documentation in the
Make Parametric Grid Mesh
node (Thanks to @unicode for reporting this issue!) - Added information about GPU acceleration to the Image and Scene node set documentation (Thanks to @manuel_mitasch for requesting this!)
- Clarified functions in the
- Corrected documentation about which image is where in the
Combine 3D Stereo Images
node’s stripe/checkerboard modes - Added more keywords to many nodes, to make them easier to find in the node library
- Added more guidance on choosing a video codec
- Added more guidance on using the
Process List
andBuild List
nodes - Updated instructions for downloading Vuo
SDK
- Clarified documentation about whether a node dependency needs to specify the file extension (Thanks to @cremaschi for reporting this issue!)
- Added
VuoGlContext_perform()
which enables nodes to perform operations on the root OpenGL context (as opposed to using a shared context) - Simplified the VuoImageRenderer API (it no longer requires per-node state)
- Added a README to the root of the SDK archive
- Added more built-in documentation to the command-line tools
- Added ability to use menu input editors without having to create a new type (
menuItems
port detail) - Added ability to call
VuoDefer()
with a NULL argument - Fixed various minor typos and rendering issues in the API documentation
- Added backtraces when debug mode is enabled and a node fails to restore OpenGL context state
- Added
menuItems
port detail for the VuoAnchor type, so 3rd-party host apps don’t need to implement a special input editor for that type - Added an API to access controller names in the
BCF2000
nodes - Added a default step for Real, Integer, and Point ports that don’t explicitly provide one
- Updated instructions for building Vuo from source code
Version
1.2.6
Files
Attachment | Size |
---|---|
vuo-1.2.6-sdk.zip | 61.18 MB |
vuo-1.2.6-src.zip | 21.7 MB |
vuo-1.2.6-editor.zip | 75.25 MB |
vuo-1.2.6-manual.pdf | 4.17 MB |
vuo-1.2.6-composition-examples.zip | 8.5 MB |